Recreational Sports provides a fun, fair, and safe environment for everyone who plays. Our rules are based upon the national governing bodies for each sport (such as NCAA, USVA, etc.) There are some university-specific rules, so please read closely.
A team will consist of five (5) players. A game may be started and completed with as few as four players.
B.
Additional players may be added to the score sheet and enter the game as they arrive (during a dead ball). New players must first pay the appropriate fee and be added to the roster before playing.
C.
A player may only play for one team in each sport. No exceptions.
D.
Players/Participants must present a league card and/or a valid University of California, San Francisco Student ID, UCSF Employee ID, Fitness & Recreation Membership ID or a Drivers License with picture ID will be accepted before each contest in order to participate. Picture identification checks occur before every Recreational Sports Sports contest. Failure to provide an acceptable form of identification will result in not being allowed to participate in Recreational Sports on that day. Absolutely no exceptions will be made.
E.
All Non-members and General Public participants must have a valid league card to participate in UCSF Recreational Sports Leagues. League Cards are obtained from the Recreational Program Supervisor during the Captains meeting. If a league card is lost or misplaced, there is a $5.00 fee to replace the card. Leagues cards do not allow players the use of the Fitness & Recreation center (i.e. swimming pool or locker rooms).
If a team does not meet the minimum number of eligible players 5 minutes after the scheduled game time, that team will forfeit the game, and be required to pay a $30 forfeit fee before their next game.
B.
If neither team has the minimum number of eligible players to start or finish a game, both teams shall receive a forfeit.
C.
Teams that forfeit a contest without giving at least 24 hours notice to the Recreational Sports Supervisor will be charged a forfeit fee. This is to ensure that all teams have an opponent each week.
D.
The team which forfeited will receive a 3.5 as their SOG rating. The SOG rating will be changed to a 4.5 once the forfeit fee is paid. If a team has given 24 hours notice, they will receive a 4.5 SOG rating for the game and the forfeit fill will be waived.
E.
Forfeit fees must be paid at the Millberry Fitness Desk before the team's next game (usually 7 days) or else they will not be allowed to play their next scheduled match.
F.
A second forfeit within the same sport may result in that team being dropped from league play and an additional forfeit fee charged.
In the Backcourt: After a basket is made, the new offensive team has the option of making a substitution. If the offensive team elects to make a substitution, the defensive team may also make a substitution. If the new offensive team elects not to make a substitution, the defensive team does not have the option of making a substitution. Teams must notify scorekeeper or referee before inbounding the ball.
B.
In the Forecourt: Substitutions shall be made only when the ball is dead (any whistle).
C.
Foul Shots (last minute of game): Either team may substitute if an official is informed and has not given the ball to the shooter. No substitutes will be allowed for a shooter in free throw situations, unless the player is injured and unable to continue.
D.
During time-outs: Either team may substitute.
Note: Excessive substitutions in an attempt to kill the clock will result in a warning, followed by a technical foul if team continues to violate rule.
All games shall be governed by current NCAA Basketball rules, except where special UCSF Recreational Sports rules apply
B.
Time-outs: Each team is given two 20-second time-outs per game. Time-outs carry into overtime. No additional timeouts will be awarded for overtime periods.
C.
Length of the game:
Games are two 18-minute halves (running time).
Prior to the last minute of a game, the clock will stop only for time-outs (team and official) and injuries.
During the last minute of the second half, the clock will stop on all whistles unless one team is leading by 20 or more points.
During the last minute of the second half, the clock will stop on all dead balls including made baskets unless one team is leading by 20 or more points.
A two minute half-time will separate each half.
In the event of a tie at the end of regulation play, an overtime period of two minutes will be played. If the game is still tied, game will go to sudden death (first team to make a basket in the second overtime wins the game) . During the last minute of the first overtime period, the clock will stop on all whistles. No additional time-outs will be given for overtime periods.
D.
JUMP BALLS
A jump ball will be administered to start the game and for any overtime period.
Alternating possessions will be awarded in all other jump ball situations and to start the second half-in which the team that did not start with the ball will have possession
E.
OUT OF BOUNDS
Officials touch the ball only in the offensive end of the court.
Players have five seconds to inbound the ball.
A ball striking the basket supports is out of bounds. A ball going over the top of the backboard or hitting braces is out of bounds. Balls hitting the sides or bottom of the backboard are in bounds.
F.
FOULS
All team fouls occurring without a made basket leave the ball with the offensive team on the sideline (foul line extended) for a throw-in.
Prior to Bonus:
If a foul occurs during a two-point shot attempt: One point will be awarded for a missed basket; three points will be awarded for a converted basket.
If a foul occurs during a three-point shot attempt: Two points will be awarded for a missed shot; four points will be awarded for a converted shot. In the last minute of the game, three free throws will be awarded for a foul on a three-point shot.
During Bonus & Penalty:
Upon committing the seventh team foul, a team is assessed one point against them for foul #7 through foul #9. On foul #10 and thereafter, two points are assessed. In the last minute of the second half, if a team is in the bonus, fouls are shot at the foul line either one and one, if 7-9 team fouls, or two shots if 10 or more fouls, or if fouled in the act of shooting.
Technical Fouls
Penalty: Team receives two points and the ball at half-court. In the last minute of the game, team receives two free throws and the ball at half-court.
Unsportsmanlike: A foul which involves unsportsmanlike behavior of any sort, including profanity, obscene gestures, abusive and/or obscene language, or disrespectful behavior toward officials, players, spectators, and Recreational Sports Staff.
A player who receives an unsportsmanlike technical foul must be substituted. The player may return to the game on the next dead ball. It the team does not have any substitutions, they must play short-handed. If the team is already playing with only four players, the player may stay in the game.
Rule Violation: Playing with jewelry, illegal substitution, hanging on rim, etc.
Technical fouls are counted as team fouls.
Two Unsportsmanlike technical fouls on the same player in a game will result in automatic ejection.
Three unsportsmanlike technical fouls on the same team will result in the game being forfeited by that team.
Intentional Fouls
An intentional foul is one which "does not appear to be a legitimate attempt to play the ball". This has been expanded to include a player causing "excessive contact" (hard foul) while playing the ball.
Penalty: Team receives two points and ball at half court.
Flagrant Fouls
Dangerous play with no attempt to play ball.
Penalty: Team receives two points and ball at half court; player is ejected.
All players and spectators are expected to participate within the Spirit of the Game standards established by the Recreational Sports Program.
A.
Team captains, managers/coaches are responsible for the conduct of their players AND fans.
Only the captain is allowed to address the officials during play.
B.
Acts of unsportsmanlike conduct including unnecessary roughness, arguing with officials, fighting, abusive language directed towards officials/opponents will result in the player(s) involved being ejected from the game.
C.
Any player ejected from a game will be ineligible to participate in any Recreational Sports activity until s/he meets with the Recreational Sports Supervisor or Manager.
D.
If a Referee or Recreational Sports supervisor feels a game needs to be terminated due to unsportsmanlike behavior, one or both teams will be charged with a forfeit and may be dropped from the league.
E.
An average S.O.G. rating lower than 5.5 will result in a disqualification from the playoffs.